Systems·C
Cub3D
My first RayCaster — Wolfenstein 3D inspired
About this project
A 3D raycasting engine inspired by Wolfenstein 3D, built with the miniLibX graphics library. Renders a dynamic first-person 3D view from a 2D map using DDA raycasting algorithms, wall texturing, floor/ceiling rendering, and real-time player movement with collision detection.
Tech Stack
CminiLibXRaycastingLinear Algebra